#ifndef __MENU_H__
#define __MENU_H__

// Includes
#include <PA9.h>       // Include for PA_Lib

#include "Init.h"


//Start Menu for Game
void StartMenu()
{


	//SET BACKGROUND
	//-----------------------------------------------------------------
	//Load Background with its palette
	PA_EasyBgLoad(1, //screen
					0, //background (0-3)
					topScreen256X192);	//background name
					
	PA_EasyBgLoad(0, 0, bottomScreen256X192);
					
	bool startButton = false;
	
	//stay on start screen until "Play" button is pressed
	while(startButton == false)
	{
		if(Stylus.Newpress)
		{
		if((Stylus.X <= 241) && (Stylus.X >= 179) &&
			(Stylus.Y <= 105) && (Stylus.Y >= 73))
			{
				startButton = true;   //set button press to true
				//delete start screen
				PA_DeleteBg(1, 0);
				PA_DeleteBg(0, 0);	
			}
		}
		
	}
					
					
					

}


	

#endif  //__MENU_H__
